Look around for Quartz (big crystals), Scrap Metal (big chunks of metal), and Limestone Nodes (lighter colored hunks of rock, sticking to the sides of pillars and coral formations). All small game fish are sluggish or asleep at night, so they are really easy to grab after dark. You want to grab a couple of the Airsacks and any of the other game fish whenever you get a chance, but its not urgent right now because you have food/water in the locker. Any of the other small fish are edible, but the ones with the big eyeballs (Peepers) are the best for food. The big pink fish (Airsacks) are great sources of water. The ones that look like rainbow colored stingrays are harmless, and useless as food. Your call, sometimes I do, sometimes I don't. if you have a lousy starting position, full of threats right next to the pod, you might want to restart, just to save some hassle. You have to swim to the (now empty) plant, and grab it from the center of the empty petals. Both of these can kill you if you aren't careful, but at least the Crash Plant gives you a useful material (Crash Powder) after the little torpedo fish chases after you and explodes. Most importantly, look for immediate hazards like Gasopods swimming very nearby/under your pod, or holes/tunnels in the rocks that may have Crash Plants. Take a moment to look around and get your bearings. Jump into the water on the side away from the Aurora. If you want, take a screen shot of the Aurora now, because its never going to look that nice again. Compare that to the Aurora's direction and you can use the pod's sides (which have either ladders or big painted numbers) to give you a rough heading when you swim off from it. Notice the pod is roughly square shaped around the waterline. The big wrecked spaceship is the Aurora, and the middle of its hull is due East of you. If you aren't into maps, math and precise numbers, just climb up the ladder to stand on top of the pod. So if your location is -100, 0,-100 you are 100 meters South and West of the center of the map, on the surface. That's how far you are East/West of zero, how deep from the surface, and how far North/South you are of zero. The coordinates are displayed in a X/Z/Y format for some reason. You can hit F1 to see the debug display and it will give exact coordinates (handy if you have printed off one of the blank maps from the Wiki). That's going to be really helpful later, trust me.Īlright, let's see where we are. Don't worry about using it up, it makes a new one every thirty minutes of game time, for free. Open your inventory and use the kit to heal yourself to 100%. Bleeding in the water is probably a bad idea, right? Open the First Aid Dispenser on the wall to your left, and grab the kit from it. Besides, they taste like sawdust and old sweat socks. If something goes wrong, and your food level drops below 25%, eat one of the nutrition blocks to fill up, but you should have plenty of food soon. Don't bother with any of them right now, there's plenty of food and water around. You'll see we start with 2 flares, 2 bottles of water, and 2 tasteless but powerful nutrition bars. Open the locker under the big computer display, and put the extinguisher inside. You start with one piece of gear (the extinguisher), a moderate wound to the head, you're really hungry and a little thirsty.įirst, let's stow that useless extinguisher and see what the lifepod has for supplies. This will create a huge radiation zone that can kill you in a hurry, if you don't have the right protection and swim into it by accident. Another little problem is that in a little while, about fifteen minutes of real time, the Aurora is going to blow up. After that, every second of real time that passes, your hunger and water levels will drop until you reach 0% in either one – and die. I always try to obtain the basic gear for survival in the first ten minutes of the game, and this short guide explains one way to do it.Īs soon as you complete the intro cut scene and put out the fire, the PDA boots up to speak to you and the game officially starts.
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